I have no hesitation whatsoever in recommending Brandie undertaking an interaction design role. I have found her work to be of a very high standard, always thought through, and her work ethic is unquestionable. Gamification and animation of solutions, Agile workflows, DevOps discipline, UX research and interaction design — as well as pushing the creative bounds of what is possible within our technological landscape.
Brandie is conscientious, empathetic, analytical and, most importantly, a critical thinker.
Brandie has been such a rockstar here. In the midst of trying to be all things to all people she has conducted herself with class and absolute precision at every turn.
TOBY NAYLOR Capability Manager, IAGI can very much recommend Brandie as a quality artist who is reliable and professional (and very supportive). Having professional artwork done makes all the difference to the quality of the final product. she took my concepts and reworked them into something a lot prettier. I am very thankful for the work Brandie did on my game.
MATT LLOYD Game Developer, STAR DANCERS: SPACE WAR
It is working with people like Brandie, that make doing what I do easy.
GEORGE EACOTT Design Community Manager, IAGAdobe:
Photoshop
Illustrator
AfterEffects
InDesign
PremierPro
Audition
Adboe XD
Sketch
Framer
InVision
Axure
Overflow
Adobe:
Analytics
Dreamweaver
Animate
Chrome DevTools
NVIDIA
Unreal Engine
Unity
AWS
GoogleFirebase
WordPress
Jira
Confluence
Wrike
Trello
Axasoft
LiquidPlanner
WebEx
MindMaster
Gliffy
Graphity
Visio
Maya
Mudbox
3DS Max
Cinema 4D
Unity 3D
Blender
Fuse
Articulate 360
Adapt Framework
Captivate
Lectora
Graduating Year: 2013
JMC Academy, Melbourne
Graduating Year: 2014
UTAS, Hobart
Graduating Year: 2002
RMIT University, Melbourne
Graduating Year: 2019
+Acumen and IDEO